The co-founder of the cross-platform game maker, Area/Code, suggests, "The quickest way to find out what the boundaries of reality are is to figure where they break." Slavin and his team build video games to do precisely that: They create invisible characters that move through real-world spaces, synchronize online games with live television broadcasts, and attach GPS receivers to real-world sharks that control virtual ones. More on Kevin Slavin
See MoMA's Design and the Elastic Mind online exhibit.